Can you please add an “Opacity” bar for objects like in Photoshop so that we can create transparent/ghost objects. Also can you please add a “Decay” bar for objects so that we can increase or decrease the amount of decay, rot, and ruin on said object(s). E.g. the amount of mold, flies and maggots on food. Or the rate of rust on blades in an ancient battlefield
Being able to modify the stairs would be awesome. Make the stairs wider or taller. Make the steps taller or further apart. Add or remove railing on one or both sides. And curved stairs!
Indeed. Creating a fantasy setting where the grass is blue or purple would be great! This hue slider could be explored with other things in nature such as trees or mood lighting.
I'd like to be able to flip objects. Example, I'm building a tavern and want two staircases flanking the entrance to go up to the bedrooms. I have corner stairs on one side, but I cant use a second corner stairs to mirror it on the other. Just a simple horizontal flip would fix this, and essentially double the available pieces.
Would be cool to be able to tint things. An example would be to click on the temple bridge asset and then add a tint color to change it to say greenish, or darker, or red etc.
Similar to how you can change the color of lights, except the object itself is tinted.
Also tinting structures, like floors, walls etc would be awesome.
Merged with:
Color Customization of Furniture Items
A
Dunno if this should go under the water world section instead, but option variations in the color of water would be great (so we could create pools of green acid, or lava, or grey sewer water)
I want to highlight the broken objects here! If I want to send my players into a ravaged village or the scene of a previous fight I NEED broken options
Not a theme exactly, but an addition to the other themes. In addition to broken versions of various things, how about dirty versions of various things. I'd love to see Pristine, Dirty and Broken versions of almost everything.
Merged with:
Adding a light and colour palette feature on each assets
Alessandro Maggiorotto (melting pot)
it would be great if we could apply a customizable light effect or even colour on assets, be it items or even tiles.... ideally with a transparency slider.
This would allow to mark down trapped tiles and magic items.
It would also be an easy way to change the colour of an otherwise standard item: you apply a grey semi transparent layer to a piece of furniture, and now the light wood coloured table has a different tint, the marble altar suddenly has an onyx colour and is dedicated to a dark god.. you apply a red hue to a floor tile, or even a red light effect, and it stands out as trapped but you can still see the floor tile underneath it... you apply a white/blue shine to a statue, and suddenly it's made of ice or crystal but, mechanically, it's still the same item. Next to adding infinite assets, you multiply the value of each asset and its versatility.
Activity Newest / Oldest
Inspecteur2412
Could we add a "resizable mirror surface" ?
Puzzle1022
Can you please add an “Opacity” bar for objects like in Photoshop so that we can create transparent/ghost objects. Also can you please add a “Decay” bar for objects so that we can increase or decrease the amount of decay, rot, and ruin on said object(s). E.g. the amount of mold, flies and maggots on food. Or the rate of rust on blades in an ancient battlefield
Aerynus - Lead Developer
Status changed to: In progress
Being able to modify the stairs would be awesome. Make the stairs wider or taller. Make the steps taller or further apart. Add or remove railing on one or both sides. And curved stairs!
Aleksandr Uusmees
Yes please, Material Instance with RGB ability and blueprint - let's change color!
David Watts
I would like to be able to scale a specific axis as well as scale in size. some times you just need to adjust length and width lol
Javier C.H.
Agree
Daniel Rozovsky
Could we please also add decals for blood?
Megan “Aloeverra” Waters
I'd love if the "Iron Maiden" object could be set to open and closed positions, Chest, Windows, and Closets too.
OnyxPanthyr
Custom coloring floor tiles would be great! And having carpet tiles!
Clone tanks with color selectors so they're not all green?
Sasha Shadowhive
Same for alchemist table
The ability to change the water color including the alpha channel (to adjust transparency)
Etienne Brossard
Add color aura and special effects/auras, to turn any item into a magic item.
Cody LaFlamme
A hue slider for grass coloration would increase the flexibility of this tool by a lot. Otherworldly environments would be very easy to create.
Kalrad Stormrunner
Indeed. Creating a fantasy setting where the grass is blue or purple would be great! This hue slider could be explored with other things in nature such as trees or mood lighting.
Sesu
Merged with: Changeable grass color
Albrecht Dagover
Change the colors of all objects, as it's already possible for some.
Remy Martyn
Merged with: Colors
For example: blood, bones, mud, burned ground, darken spots, scratches - for all our ugly places :)
Sesu
Merged with: Filters for used /dirty Look
DerMrBer
Please let us choose the color of placed objects ourselves!
Maybe even with multiple layers/details, depending on the objects.
Sesu
Merged with: Recolor objects
I'd like to be able to flip objects. Example, I'm building a tavern and want two staircases flanking the entrance to go up to the bedrooms. I have corner stairs on one side, but I cant use a second corner stairs to mirror it on the other. Just a simple horizontal flip would fix this, and essentially double the available pieces.
The ability to change the color of objects like chair cushions with a color wheel or slider.
Sesu
Merged with: Change the color of objects
Dakka
Would be cool to be able to tint things. An example would be to click on the temple bridge asset and then add a tint color to change it to say greenish, or darker, or red etc.
Similar to how you can change the color of lights, except the object itself is tinted.
Also tinting structures, like floors, walls etc would be awesome.
Sesu
Merged with: Tint Objects and structures
ThePrussianBlue
A lot of the upholstered items are colored bright red. It'd be nice to be able to customize them to better fit into a wider variety of settings.
Sesu
Merged with: Color Customization of Furniture Items
Dunno if this should go under the water world section instead, but option variations in the color of water would be great (so we could create pools of green acid, or lava, or grey sewer water)
I want to highlight the broken objects here! If I want to send my players into a ravaged village or the scene of a previous fight I NEED broken options
James Hall
Not a theme exactly, but an addition to the other themes. In addition to broken versions of various things, how about dirty versions of various things. I'd love to see Pristine, Dirty and Broken versions of almost everything.
Sesu
Merged with: Dirty Options
Micheal Wade
I would also add stretch instead of just scale for items like Bridges and crates that won't get overly distorted by the function.
Sesu
Merged with: Recolor Objects
Ultravibe
Ability to shift the color, brightness/Contrast, transparency on all objects. (Heck - for building/walls/doors, too. Bright pink room, anyone?)
Sesu
Merged with: Adding a light and colour palette feature on each assets
Alessandro Maggiorotto (melting pot)
it would be great if we could apply a customizable light effect or even colour on assets, be it items or even tiles.... ideally with a transparency slider.
This would allow to mark down trapped tiles and magic items.
It would also be an easy way to change the colour of an otherwise standard item: you apply a grey semi transparent layer to a piece of furniture, and now the light wood coloured table has a different tint, the marble altar suddenly has an onyx colour and is dedicated to a dark god.. you apply a red hue to a floor tile, or even a red light effect, and it stands out as trapped but you can still see the floor tile underneath it... you apply a white/blue shine to a statue, and suddenly it's made of ice or crystal but, mechanically, it's still the same item. Next to adding infinite assets, you multiply the value of each asset and its versatility.
Alessandro Maggiorotto (melting pot)
I know of at least 1 other map making software that allows for things like these, so it is possible, theoretically.
Sesu
Status changed to: Planned