Add modifiers/sliders to objects (open/close things, change color, animated or not, broken variants, ...)
Yes please, Material Instance with RGB ability and blueprint - let's change color!
I would like to be able to scale a specific axis as well as scale in size. some times you just need to adjust length and width lol
I'd love if the "Iron Maiden" object could be set to open and closed positions, Chest, Windows, and Closets too.
Clone tanks with color selectors so they're not all green?
The ability to change the water color including the alpha channel (to adjust transparency)
Add color aura and special effects/auras, to turn any item into a magic item.
A hue slider for grass coloration would increase the flexibility of this tool by a lot. Otherworldly environments would be very easy to create.
Indeed. Creating a fantasy setting where the grass is blue or purple would be great! This hue slider could be explored with other things in nature such as trees or mood lighting.
Change the colors of all objects, as it's already possible for some.
For example: blood, bones, mud, burned ground, darken spots, scratches - for all our ugly places :)
Please let us choose the color of placed objects ourselves!
Maybe even with multiple layers/details, depending on the objects.
I'd like to be able to flip objects. Example, I'm building a tavern and want two staircases flanking the entrance to go up to the bedrooms. I have corner stairs on one side, but I cant use a second corner stairs to mirror it on the other. Just a simple horizontal flip would fix this, and essentially double the available pieces.
The ability to change the color of objects like chair cushions with a color wheel or slider.
Would be cool to be able to tint things. An example would be to click on the temple bridge asset and then add a tint color to change it to say greenish, or darker, or red etc.
Similar to how you can change the color of lights, except the object itself is tinted.
Also tinting structures, like floors, walls etc would be awesome.
A lot of the upholstered items are colored bright red. It'd be nice to be able to customize them to better fit into a wider variety of settings.
Dunno if this should go under the water world section instead, but option variations in the color of water would be great (so we could create pools of green acid, or lava, or grey sewer water)
I want to highlight the broken objects here! If I want to send my players into a ravaged village or the scene of a previous fight I NEED broken options
Not a theme exactly, but an addition to the other themes. In addition to broken versions of various things, how about dirty versions of various things. I'd love to see Pristine, Dirty and Broken versions of almost everything.
I would also add stretch instead of just scale for items like Bridges and crates that won't get overly distorted by the function.
Ability to shift the color, brightness/Contrast, transparency on all objects. (Heck - for building/walls/doors, too. Bright pink room, anyone?)
it would be great if we could apply a customizable light effect or even colour on assets, be it items or even tiles.... ideally with a transparency slider.
This would allow to mark down trapped tiles and magic items.
It would also be an easy way to change the colour of an otherwise standard item: you apply a grey semi transparent layer to a piece of furniture, and now the light wood coloured table has a different tint, the marble altar suddenly has an onyx colour and is dedicated to a dark god.. you apply a red hue to a floor tile, or even a red light effect, and it stands out as trapped but you can still see the floor tile underneath it... you apply a white/blue shine to a statue, and suddenly it's made of ice or crystal but, mechanically, it's still the same item. Next to adding infinite assets, you multiply the value of each asset and its versatility.
I know of at least 1 other map making software that allows for things like these, so it is possible, theoretically.