This would greatly help with current desires to replicate boring book maps with those from DA. I had one I started with MANY diagonal passages and rooms, the current 'fix' using masonry walls breaks continuity, so excited for these to move forward!
As I posted here (dungeonalchemist.upvoty.com/b/feature-requests/circular-rooms/), I would say more: drawing free of walls, freehand. The room should be able to be round, or with diagonal walls, or irregular. As long as you close the polygon, the AI should be able to add the fill to it.
Being able to set a wall at any angle should be an option: point and click to set the wall to start at one vertex and end at another. Grid based rulesets easily allow this, usually by stating that if >50 % of the grid is covered, it is completely covered. If such a point-and-click vertex-to-vertex system for wall placement was made an option, this would also allow for fractal, textured walls, which would be great for cave design.
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I'm confused. It says completed feature but I can only see the object masonry walls, did they add actual diagonal walls or just say good enough?
Shelby Versailles
it seems to be using costomable object that you need to apply a texture to
Sesu
Status changed to: Complete Feature
Mac Community Manager
Status changed to: Live
This would greatly help with current desires to replicate boring book maps with those from DA. I had one I started with MANY diagonal passages and rooms, the current 'fix' using masonry walls breaks continuity, so excited for these to move forward!
Sesu
Merged with: Angled Walls
Blaine Reid
Be able to create angled walls and bump outs
Needed to make hexagonal rooms, which we need
Fernando Menéndez
As I posted here (dungeonalchemist.upvoty.com/b/feature-requests/circular-rooms/), I would say more: drawing free of walls, freehand. The room should be able to be round, or with diagonal walls, or irregular. As long as you close the polygon, the AI should be able to add the fill to it.
Canned Man
Being able to set a wall at any angle should be an option: point and click to set the wall to start at one vertex and end at another. Grid based rulesets easily allow this, usually by stating that if >50 % of the grid is covered, it is completely covered. If such a point-and-click vertex-to-vertex system for wall placement was made an option, this would also allow for fractal, textured walls, which would be great for cave design.
Canned Man
I am happy to see dungeonalchemist.upvoty.com/b/feature-requests/fractal-walls merged with this one.
Gene Chan
Been watching this app develop since inception. It's an instant buy for me as soon as this feature is added
Christopher Gerlach
I can't believe this isn't already a feature.
Paul Johnson
Hear Hear!
Paul Johnson
I would love to be able to make pentagonal, hexagonal, and octagonal rooms!
Now we can only make square/rectangle rooms.
We should have the angled walls. At least an 45° wall is needed.
Sesu
Merged with: Wall can be placed at 45°
The ability to place a wall diagonally so as not to have to use the "Staircase" method when constructing a building.
Sesu
Merged with: Diagonal Wall placement
Remy Martyn
Merged with: Diagonal Walls
Draw Rooms which are not rectangles
Dakka
Diagonal walls would be fantastic. Corner to corner so we can make cool shapes.
Kullerv49399064
Circular rooms would be really great too.
Archduke Vecna
See here: dungeonalchemist.upvoty.com/b/feature-requests/circular-rooms
whytee
pleeeeeeease!