This feature alone would be worth its own update. This and being able to change elevations of some areas. You wouldn't need to add a single additional asset or model with this update. Once you get the multi-level working, I would suggest to release that and worry about roofs for another future update.
This is such a hot item! I want to create the map of a manor with several floors. Frustrating that this is not possible yet. I have to make a work-around, being placing the levels next to each other as if they'd be several houses. Not quite the look I was going for, but as of now, better than nothing. :)
But I understand it's still in beta. No worries! :)
In the "Pit" floor option it drops the floor level to create a super cool basement effect. Unfortunately, we cannot place doors on that bottom level. So ideas such as a lowered dungeon with cells is not possible on the lower level. Would be super cool to have it added in!
Definitely roofs. Preferably with the option to be removed when doors are opened. You could build an entire village in 3d, a bit like Flowscape, but with the ability to go inside!
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A good idea would be to create layers that could be placed on the Z axis to facilitate the construction of multi-storey rooms.
mushnoodle
Itd be great even just for smaller elevations like stages or platforms or really any building on uneven terrain 🥲
Chris Campa
Please! MY biggest complaint currently!
MrStrikecentral
This feature alone would be worth its own update. This and being able to change elevations of some areas. You wouldn't need to add a single additional asset or model with this update. Once you get the multi-level working, I would suggest to release that and worry about roofs for another future update.
Achim Steigert
This is such a hot item! I want to create the map of a manor with several floors. Frustrating that this is not possible yet. I have to make a work-around, being placing the levels next to each other as if they'd be several houses. Not quite the look I was going for, but as of now, better than nothing. :)
But I understand it's still in beta. No worries! :)
Eben Barlow
So excited for this. Plus with Foundry modules the maps that could be made with automatic movment etc for changing location could be amazing
I 2nd this, I saw there is a work around video, looking forward to seeing it as an official function.
Floofffy
+ also being able to change room height when placing rooms, not just when creating the map
Sesu
Merged with: Pit Doors
Arctic
In the "Pit" floor option it drops the floor level to create a super cool basement effect. Unfortunately, we cannot place doors on that bottom level. So ideas such as a lowered dungeon with cells is not possible on the lower level. Would be super cool to have it added in!
+1, top request for us also
Megan Bondb
this would be a god sent update
Benjamin Knockaert
Also, Please
Oded Zohar
Also, multiple water levels (with the ability to add waterfall)
Oded Zohar
Also, please allow different angle do each level (increments of 5 degrees each will be awesome)
William Aksenberg (AssassinDK)
May I suggest that this becomes 3 dimensional rooms (so we could change the height of certain rooms)
Evan Kasey
I thought this was already implemented, and I am disappointed that it is not.
Ármann Freyr
This would be fantastic
Devon Chung
I need this. It's the one thing keeping me from making as many maps as my hard drive will allow
Revierie
Definitely one of the most wanted features. It'll be great when this is implemented.
Vincent Devoti
So the Cartomancer Chronicles May 15, 2023 has this implemented. How do we do this?
Sesu
It is not implemented yet. The map creator used stacking and Z-axis manipulation to achieve this result.
Civing
Roofs a would be awesome.
Calum Fitzwater
Definitely roofs. Preferably with the option to be removed when doors are opened. You could build an entire village in 3d, a bit like Flowscape, but with the ability to go inside!