This is my first successful attempt at importing an asset (character). Using Blender, I imported one of the DA character assets (.glb). took a 3D model for printing, shrunk it down 1000x, Replaced the DA asset geometry with my own. applied the material. exported it as a .glb. moved it to the original DA asset folder (Dungeon AlchemistDungeon Alchemist_DataStreamingAssetsModels5465095). then just loaded the game as normal.
Letting 3rd party/community made assets to be imported and used in DA would help it flourish as a map making tool. Just look at how Dungeondraft took off since inception after community made assets were made possible.
I wish I could actually add the model I made to the map. It is there, according to the map plot.
I would like the ability to import Unity3D tokens. This feature is similar to importing tokens from Hero Forge, but for files not in Hero Forge. This is also similar to importing models, but it seems the current feature could be generalized.
Thank you Aerynus! please consider Blender assets as well.
This is the only feature I personally think is missing from Dungeon Alchemist.
I know poly count and texture are a big roadblock to this but I was recently reading that you can check the polycount before opening at least the obj files so you can set an upper limit that way.
Other than just making the existing textures available for use in your own modelling I have not thought of a decent solution to that.
It would be really fun if we were able to add our own 3D assets in dungeon alchemist
Sounds like an awesome idea +1
I would like the ability to import objects that we may create or find elsewhere. Examples could be obj objects for 3d printing/designs could be imported, maybe with a base color assigned or something. Point being, the number of objects provided by the team can never meet people's expectations or desires, but allowing us to import objects could remove a significant burden from the team to develop things people want.
An Option to the community upload own projects for an market or local upload.
There's a whole lot of suggestions for new objects here -- all in people's own style. It's going to be hard to meet all of it with one development team.
Why not add functions to import external libraries of objects, to let everybody add things to their style without it overcluttering the mainline install?
A feature to import custom 3D objects like an .stl file for more customization
Importing of Hero Forge models for scenes artwork or for use as in game statues etc.
Add a feature to import custom fbx/obj files or any similar (we’ll adjust). It will greatly improve customization and also allow us to actually play battles inside your application.
Imagine importing mini figures of dragons, monsters, and player’s heroes (from say heroforge) and moving them around the map while you play. It would beat any virtual tabletop engine right away (for live play at least), as you’d have awesome maps and 3D tactics (even more so when you add levels and roofs)
Dungeon Alchemist desperately needs this feature. Right now, it's useful for sandboxing ideas and doing very quick things, but not for anything that requires detail work. Additionally, it forces us to whatever genres the creators have chosen to support, meaning it can't be used for Starfinder or other non-medieval fantasy settings.
I appreciate the models that have been added thus far, but the developers can dramatically increase the lifespan of this product by adding a framework to support custom model imports.
To be fair, it's called "Dungeon" Alchemist, not "Warhammer" Alchemist. It does not desperately need this function; it is an incredible tool as is and if you think it's just a sandbox then you're missing all the community created maps on display in the Discord server.
at the beginning it is. Like what I imagined the workshop, everyone will share models. It is necessary for DA to survive the competition and it would greatly improve creativity.
We've all been in a situation where we just have to place down some object that doesn't exist in the application we're using. in most cases a quick edit in photoshop might solve the issue, but it doesn't have to be like that. We have a lot of talented artists in this community so why not open DA up to CC?
All the greatest map makers have this feature more or less.
I believe it to be extremely beneficial to the survival and competition of DA.
Not only would we get more content faster but we would also be able to add specific things ourselves that we might specifically need for our campaign.
All imported objects should have a license information for them which is filterable - i.e. exclude items that are not commercial use.
plus a report of all objects used - the authors name, contact details and usage rights.