||Mark Skarr (Mark Skarr)|
With the Hero Forge integration, an actual VTT using Dungeon Alchemist as a non-specific RPG VTT would be ideal. Obviously, additional features would need to be added, which I think would necessitate this as an add-on/subscription, but, I'd rather use this than the others (I use Tabletop Simulator, hence my 3d bias).
It could work if Dungeon Alchemist were integrated to be able to upload its maps to a 3d VTT in the making called Mirrorscape. Then there would be no need to work on trying to make DA as a standalone VTT. Mirrorscape already has the 3d and video capabilities, as well as fog of war, and ability for players to see and move in 1st person. Having DA as a mapmaker adds a ton more resources to the mix for Mirrorscape.
Mirrorscape seems terribly limited, and as a tablet/phone app, would be useless to people who don't game in person. With my group spread across the country, it would be completely useless to me, where a light-weight Dungeon Alchemist VTT would be much more useful.
Not sure if this makes a difference or not, but there is a PC version of it now. I am in a closed beta of it at the moment, and games are being played through it just fine. I am in Florida and another friend plays from New York, and another in North Carolina, for example. I do agree though, that it would be nice to have a VTT directly from Dungeon Alchemist, but from what I understand, they are not planning on going that route.
This is literally a mistake to add this feature, or at least to have it so high up on the board with the program still not even being fully complete. With wizards of the coast about to come out with their own VTT, your VTT better be DAMN good or you wont be able to compete with them. You better believe there's is going to be AMAZING. It would be a lot better idea to focus on one thing and be good at that one thing. AKA, map making. Diagonal and round walls isn't even in the program yet, assets shouldn't even be coming out until that kind of basic functionality is implemented. There is still a lot to add, and this is not one of them.
Well, considering that Wizard's VTT won't do a damn thing for people who don't play D&D . . .. Those of us who play GURPS, or Hero, or any of hundreds of other games that aren't D&D look forward to something else.
It is confirmed that a DA as a VTT-lite is planned. Only basic VTT features can be considered (like everything you need to play on a TV table); online play may come way later.
I personally believe that, at some point, DA should become a VTT of it's own, maps are already 3D, so making DA a VTT provides the best of the advantages to GM's and players, allowing each to rotate their view and line of sight.
Furthermore, triggers could be integrated, like for example, presenting all players with an aerial cinematic when they reach the entrance of a castle.
I know it has been mentioned many times and that some people are already using DG as a limited VTT, but might as well make it an official upvoty suggestion.
Would be amazing to have a full VTT support in DA:
- Journal functionality
- Light of sight
- Music and sound effects integration
- Multi levels
- Monsters and NPCs/PCs token
- Combat functionality
Plus a ton more features that would turn this into the best map making/VTT software.
So, to be honest I'm stunned with the things Dungeon Alchemist can do! And much more with the community interaction and the lots of updates it's having and also this roadmap! It feels like we are building all together. But I fell that Dungeon Alchemist is missing some "play mode". It's cool to export the map to Foundry VTT, but I don't think everybody wants to do it, some people, and I'm included, just want to use the Dungeon Alchemist. Mainly because of its beauty 3d scenarios look much better than just a top-down view from another VTT's. So if you guys could make some kind of "play mode", when the HUD goes off and you can just drag the tokens around the map or interact with doors and lights it would be awesome, because with this I could for example, insert the tokens of the players and share my screen on discord or something like that, and the players would be able to tell me where they want to go, what they want to do etc. For me this is better than use another software and be limited to the top-down view of Foundry VTT. Also to this feature be perfect I think there will need to have some other features like fog of war(besides this feature is already planned on the roadmap), and some way to have an splited screen, for example, the editor stills with the GM but you can share that "fake screen" to other players, so they can't see hidden tokens, rooms etc. Of course when I talk about this "play mode" I'm refering a unique cam like Tabletop Simulator 3th person camera, where you can pan, move and zoom over the map, not about the current first person or cinematic camera. In other words, it's the current camera feature in edit mode, but without HUD.
being able to have others join to move tokens around and view world as a campaign runs.
It would be interesting a feature (maybe in the View panel) that allow you to "play" and not to create map.
Something easy that lock all objects in the position but leaves to you move all the characthers miniatures.
In the "payer mode" would be usefull also a feature like "lock/unlock" to all stuff in the map and also a "condition" marker (like prone, poisoned, other) or a custumizable note near the miniature.
I would like this to be a virtual tabletop that everyone can join to play though the program itself
Since there is already the option to add minis from hero forge I think just adding multi-screen for GM/player and line of sight/fog of war would be enough for in person games and maybe even streamed games. Since it is not coded with multiplayer in mind adding a lobby would be quite difficult, though it would make for an amazing VTT.
It would be cool if the game had a demo-like version for players so that they can join in on a map you made as token in first person, DM still need to buy the game but players just have to download the free version that allows only to posses a token and roam around the map in first person
sounds a great idea
with token + dice roller box + fog of war (its on roadmap i guess)
its like a VTT, unintentionally Dungeon Alchemist would be becoming a amazing VTT.
It would be great to have VTT features. Even simple ones like rolling dices, tracking health, invite other players and allow them to move their PGs. It would make DA hands down the best VTT out there.
This may be exceedingly difficult but if multiple party members could all log into/ host a game server that’d be amazing!
Add the ability to have multiple editors with separate inputs on the same map!