The aility to add ones own floor tiles is a basic feature missing from DA.
All that is needed is the ability to import a texture map to the floor object and to be able to set what category these tiles belongs to.
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Mac Community Manager
Status changed to: Complete Feature
I'd rather have something that chromas more easily. Bright green (full #00ff00 color, for instance) would be very easy to grab in an image editing software to be able to layer/replace/delete/etc with whatever you want.
I think we need a wall panel in this color, a 1/2 wall hanging (top version and bottom version), and floor tiles.
It would be good to have black tiles and walls or be able to remove inner parts of the map where you don't want to have anything on it.
The problem with the black tiles and walls would be that they would be affected by light.
Merged with: Black tiles and walls
Occasionally, I want to add custom "flat" features to a floor. Examples for this would be, for example, carpets made for a rich merchant so that he has similar carpets in all rooms, or a Nobles' coat of arms as an inlay in his wooden floors, or – most importantly – teleport circles for a "West Marshes" – style campaign. So far, I have not found any way of adding these. As they are flat assets, they would not interfere with 3D rendering, but would have to be placed underneath 3D assets such as tables, chairs and similar.
It would be great if you could enable something like this.
Merged with: Import "flat" floor features
The few rugs you have right now don't fit most places