301

Caves (Everything Is Lava stretch goal)


K
Aerynus - Lead Developer

Caves, underground lairs, lava streams, cracks, ...

A

Activity Newest / Oldest

E

Elbriano

The option to have the caves generate with natural light sources as options; glowing mushrooms, crystals, pools, etc.


  • Avatar
S

Sesu

Merged with: Ore of all kinds

Avatar

Etienne Brossard

Iron, gold, silver, mithril, coal, etc.


  • Avatar
Avatar

Etienne Brossard

In raw form for mining, or already mined.


  • Avatar
Avatar

Aussiehope

Need cave walls that curve and bump out and don't look like house walls turned stone. Making the existing cave walls to look more like a mine (to Explain the straight line paths) would also be handy.


  • Avatar
  • Avatar
  • Avatar
S

Sesu

Merged with: Cave and water pool in room

Avatar

eyeofthera

I want cave terrain stone and mud.
And, need some water pool tiles.


  • Avatar
R

Rob Campbell

For those old school conversions


S

Sesu

Merged with: Classic Dungeon Theme

A

Caves, a key dungeon.
Bandit/cultist/alchemists/hideout/lairs caves
predator/animals/monsters caves
natural caves
any mines

there is just to much good stuff!!! we need this


  • Avatar
Avatar

Mark Langridge

This is a top priority for me. I love me a good cave.


A

Definitely need the ability to free-draw room boundaries, natural, rough, non-linear room shapes.


  • Avatar
  • Avatar
A

Humanoid lairs would be nice. With options like sleeping areas, prisoner holding, worship room, audience chambers, common areas, etc. Could apply to bandits as well.


A

yes!


J

Josh Neumann

Dragon's Lairs should definitely be included as part of this!


  • Avatar
  • R
A

It seems like there's two features missing to make good caverns.
1. The ability to designate areas as "underground" so that sunlight skips them. This will also be required for multi-level maps so this may be in the works.
2. The ability to use the AI object placement without walls and floor tiles. If you're making a cave you want natural walls, but you might still want to designate different sections as rooms. Right now you can create a room and then delete the walls, but there are no transparent floor tiles to allow the ground texture to be the floor.


  • Avatar
  • Avatar
S

Sesu

Merged with: Caverns

A

I would also love to see (but it's harder)

3. Implicit walls based on terrain slope. Right now if you export a map to VTT that uses steep terrain to make the shape of the cavern, those terrain walls are not included in the export and have to be drawn manually. But it seems reasonable that a certain amount of slope could be automatically detected as impassible for a character and have a wall drawn there.


  • Avatar
J

James Palmer

Please make the cave walls less straight than the crypt rock walls. Maybe if they were two squares deep on a side you could have the appearance.


J

James Palmer

Looking at this now, what might help is if it was just filled in, so it looked cut out into the earth, instead of cubicle walls. Might save you on having to process what the exterior walls look like too, as they'd be buried :-D


Avatar

Daniel T

We have caves planned, but not sure if this includes man-made tunnels, minecarts, pickaxes, minecart rails, etc.


S

Sesu

Merged with: Mines

A

mines and rail cars would be amazing


Avatar

Ken Anderson

include sewers?


  • Avatar
K

Aerynus - Lead Developer

Status changed to: Planned