|Aerynus - Lead Developer|
Caves, underground lairs, lava streams, cracks, ...
While creators can use the terrain brush to paint terrain for an underground or cavernous level, it would be faster to just have this common terrain type.
I’m working on an “Under the Villa” map for DIA. Will upload it to the workshop when I’m done.
Toggle for blocking sunlight inside caves or it will feel like it doesn't have a ceiling.
I hope Caves is the next update after FM. I make a lot of cavern dungeons, and it would make life much easier than the current method.
I do really miss this too. I guess most of us know the moment, when you gonna one shot and need an quick dungeon map with an cave entrance or something (mines of morial for example).
For creating large, trap and treasure filled underground dungeons for old-school gaming. Might include dwarven statues, enormous columns, underground waterfalls, etc.
I am hoping that means a way to add water and lava inside a cave room
I went to try to create a mine and later on ant colony and since all walls are either masonry or wood it didn't look right.
The option to have the caves generate with natural light sources as options; glowing mushrooms, crystals, pools, etc.
Need cave walls that curve and bump out and don't look like house walls turned stone. Making the existing cave walls to look more like a mine (to Explain the straight line paths) would also be handy.
For those old school conversions
Caves, a key dungeon.
there is just to much good stuff!!! we need this
Definitely need the ability to free-draw room boundaries, natural, rough, non-linear room shapes.
Humanoid lairs would be nice. With options like sleeping areas, prisoner holding, worship room, audience chambers, common areas, etc. Could apply to bandits as well.
Dragon's Lairs should definitely be included as part of this!
It seems like there's two features missing to make good caverns.
1. The ability to designate areas as "underground" so that sunlight skips them. This will also be required for multi-level maps so this may be in the works.
2. The ability to use the AI object placement without walls and floor tiles. If you're making a cave you want natural walls, but you might still want to designate different sections as rooms. Right now you can create a room and then delete the walls, but there are no transparent floor tiles to allow the ground texture to be the floor.
I would also love to see (but it's harder)
3. Implicit walls based on terrain slope. Right now if you export a map to VTT that uses steep terrain to make the shape of the cavern, those terrain walls are not included in the export and have to be drawn manually. But it seems reasonable that a certain amount of slope could be automatically detected as impassible for a character and have a wall drawn there.
Please make the cave walls less straight than the crypt rock walls. Maybe if they were two squares deep on a side you could have the appearance.
Looking at this now, what might help is if it was just filled in, so it looked cut out into the earth, instead of cubicle walls. Might save you on having to process what the exterior walls look like too, as they'd be buried :-D
We have caves planned, but not sure if this includes man-made tunnels, minecarts, pickaxes, minecart rails, etc.
mines and rail cars would be amazing