Merged with:
Show the name of an object when you select it
D
AGreaterMonster
This will make it easier to find and reuse objects. And also help when picking up a shared DAM, to know how things were built by understanding what items were used for our own maps. Right now, I select something, i have no clue what the object is half of the time.
The professional design software I use has a small window that displays the name of the selected object. This is useful when looking a downloaded map. It makes it easier to find the objects you need.
I'm new to using Dungeon Alchemist and trying to learn tips and tricks by looking at other peoples creations. Sometimes it is hard to find an object they used to accomplish something. It would be great if when you clicked on an object if it had an "Info" icon that when selected showed you the name of the object and where it can be found.
As an example...I know there is a hidden bookcase, and I've seen it referenced as such in Discord, but I've been unable to locate it. I've tried searching in objects, doors, etc. but just cannot find it.
Related: It would also be handy to have the object name represented in the JSON output at least for now. I created a script to reorient objects if I edited something that scattered them to snap to grid but it is only identified by the GUID. So it is hard to find.
When either selecting or hovering over an object, show the name of the object (makes it easier then to figure out what exactly it is and to be able to find variations and alternatives in the menu).
Right now, when a room populates automatically...I can't tell what some of the objects are even after moving about. I think it would be helpful when you select one to edit it, if a caption also appeared with the object name.
Find out what an object (already placed on the map) is in the Place Objects menu. Perhaps shift-clicking an object could take you to the object's location in the directory. Even providing its name would be useful. There could be an information button next to the duplicate and delete buttons.
This is especially useful when (a) using shared .dam files and wondering how exactly something was made and (b) for creative/abstract combinations of items with collisions off.
When an object is selected have a tooltip with its name/path (i.e. Place Objects/Furniture/Cupboards/Closet. Could be on the object's selection bracket or at the bottom of the screen.
And have the object browser open to the selected object (maybe have this as a toggleable option in settings)
Activity Newest / Oldest
Being able to name specific tokens would be really helpful for running games, like goblin 1 goblin 2 goblin 3000 etc
Sesu
Status changed to: Complete Feature
Aerynus - Lead Developer
Status changed to: Live
Mac Community Manager
Status changed to: In progress
Sesu
Merged with: Show the name of an object when you select it
AGreaterMonster
This will make it easier to find and reuse objects. And also help when picking up a shared DAM, to know how things were built by understanding what items were used for our own maps. Right now, I select something, i have no clue what the object is half of the time.
Shawn Workman
The professional design software I use has a small window that displays the name of the selected object. This is useful when looking a downloaded map. It makes it easier to find the objects you need.
Sesu
Merged with: Object Label window
Rick Music
I'm new to using Dungeon Alchemist and trying to learn tips and tricks by looking at other peoples creations. Sometimes it is hard to find an object they used to accomplish something. It would be great if when you clicked on an object if it had an "Info" icon that when selected showed you the name of the object and where it can be found.
Sesu
Rick Music
As an example...I know there is a hidden bookcase, and I've seen it referenced as such in Discord, but I've been unable to locate it. I've tried searching in objects, doors, etc. but just cannot find it.
K L
Related: It would also be handy to have the object name represented in the JSON output at least for now. I created a script to reorient objects if I edited something that scattered them to snap to grid but it is only identified by the GUID. So it is hard to find.
M Hall
When either selecting or hovering over an object, show the name of the object (makes it easier then to figure out what exactly it is and to be able to find variations and alternatives in the menu).
Sesu
Merged with: IDENTIFY object
AGreaterMonster
Right now, when a room populates automatically...I can't tell what some of the objects are even after moving about. I think it would be helpful when you select one to edit it, if a caption also appeared with the object name.
Sesu
Merged with: Selecting objects - show the object name
Darmachakra
Please let us know the names of placed objects :)
Sesu
Merged with: Look up selected object
Find out what an object (already placed on the map) is in the Place Objects menu. Perhaps shift-clicking an object could take you to the object's location in the directory. Even providing its name would be useful. There could be an information button next to the duplicate and delete buttons.
This is especially useful when (a) using shared .dam files and wondering how exactly something was made and (b) for creative/abstract combinations of items with collisions off.
Sesu
Merged with: Selected Object Name
QBob
When an object is selected have a tooltip with its name/path (i.e. Place Objects/Furniture/Cupboards/Closet. Could be on the object's selection bracket or at the bottom of the screen.
And have the object browser open to the selected object (maybe have this as a toggleable option in settings)
Rob Anderson
I'd also suggest a tooltip delay. Also, and on / off switch for it.