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Overlays / Text label


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Sesu Uisu

Map symbols and description integrated into the map export
different versions for players and DMs
Markings on the map.

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Activity Newest / Oldest

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Sesu

Status changed to: Complete Feature

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I would love to be able able as an option to add text to the map without the banner png that comes with it, because it hides too much of the map. Also. since it's only text and no banner to make it pop from the map, we would need to be able to change the text color (Namely a white text option for dark maps).


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Aerynus - Lead Developer

Status changed to: Live

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Sesu

Merged with: Mape note

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Federico Zaffaina

insert "notes" on the map to add descriptions of places or notes on it


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Thomas

Would be great


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AGreaterMonster

This will be a great feature. It will hep a lot with the Steam shared maps, too!!!


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Jan Hoos

Awesome suggestion! :D Very usefull indeed


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Aerynus - Lead Developer

Status changed to: In progress

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It would be nice if I could label my rooms with their purpose (like "Great Hall" or "Guard Captain's Office").


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Sesu

Merged with: Room labels

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Sesu

Merged with: A notes feature

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Reasonable Doubt

Let the DM add map notes about special features, room descriptions, etc. Impliment this with 'tokens' to make it even more dynamic so that you'll have things for the players to 'find'. i.e. attach a note to a chest and when the player asks about it, the DM can just open the note.


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Sesu

Merged with: 2 requests:

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James McGahee

I would like to be able to label rooms with names. Also would like to see more options of terrain for roads and paths.


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Etienne Brossard

Leave annotations on your map in progress for when you have to come back to finish it later, so you don't forget all your ideas


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Sesu

Merged with: Annotations

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Sesu

Merged with: Label/Text Placement

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Alex W

I would like to be able to lay some sort of text box on the same layer as the grid so I can label and number rooms.

Beyond that, I would also appreciate limited character text boxes to make my maps look like Durin's map from The Hobbit -- with riddles and notes in the margins: to personalize it a bit.


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blaticor

Add frontiers on a MAP. Writing the name of a region, of the title of a dungeon.


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Remy Martyn

Merged with: Writing on a Map

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Sesu

Merged with: A way to put notes in.

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Michael MAnville

For example,
To designate where stairs lead to.
(upward stairs A to downward stairs A)


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Michael MAnville

For example,
To designate where stairs lead to.
(upward stairs A to downward stairs A)


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Sesu

Merged with: A way to put notes in.

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Sesu

Merged with: Contour de case

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Pourriez vous mettre en place un système pour gérer le contour d'une case?Pas le fait de changer toute la couleur de la grille de case mais seulement un nombre au choix de case.Pour y mettre par exemple 3 cases avec un contour bleu en ligne continue ou bien, ajouter un contour rouge en pointillé autour des cases sélectionné ?

Merci pour l'écoute et votre travail.


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Sesu

Merged with: Room labels with Exportable lists and printing features

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Alexander Evans

It would be great if we could add a custom label to each room and then export a list of the items present in that room. Great for users that build their map in the app but play on a tabletop. Also, an export as a top down map for tiled print at size for mini figures with options to turn off the floor and use only the grid. (With room labels on or off) these features would help dungeon alchemist be more useful as a tool for GM’s who run tabletop campaigns..

Pretty please and thank you


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J G

The ability to add text labels to maps.


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Sesu

Merged with: Add Text

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Sesu

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Carol Dunster

Some way to record notes regarding the map and how you want to use it.


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Sesu

Merged with: Naming rooms

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Alessandro Maggiorotto (melting pot)

Under the Edit room (sub)menu, I suggest adding the optional "name room" feature, allowing people to name or number different rooms or areas, which helps identifying sparsely decorated rooms, or helps the DM referring to their notes. I would assume the chosen name or nr would appear as a text somewhere in the middle of the selected room.