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Separate ambient / indoor lighting ( No shadow inside buildings )

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F. Ritter

It would be nice if the sun only created shadow outside of buildings.

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Sesu

Status changed to: Live

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Mac Community Manager

Status changed to: In progress

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RahKiel

Full agree on this. Just a way to avoid sunlight inside rooms.


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Canned Man

There should also be an option to have an area in a dungeon which does get sunlight, such as in this map I made. The center of the underground map receives sunlight from the hole in the ground above; being able to cast sunlight across the correct area down below would greatly improve the atmosphere down below.


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darkm

I completely agree, this should definitely be something added


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Jonathan Miller

While the ceilings of rooms are not shown in DA obviously they exist in the building being represented. There should be an option to prevent sunlight from "incorrectly" illuminating things inside rooms through the ceiling.

Yes, you can currently turn down the brightness of the sun and simulate night/no sunlight, but it would be amazing to see rooms with daytime illumination correctly shining through their windows.


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Sesu

Merged with: Option for ceilings to block sunlight

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Matthew Cress

Ya, I find this to be annoying trying to move the angle of the lighting to not have any shadows in my buildings


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Yeah, this seems like a miss bordering on a bug... Generally we would assume that rooms have roofs so the only outside light should have to come in through the windows. I guess some people might want to have roofless rooms, but it seems like the default behavior should be to create an invisible "roof" on each room that blocks light from above. Maybe with an option to turn it off.


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Colin Buckler

should be an option to tick to create a shadow from an outside light source outside of the room. if you create a room with an open roof then you would need shadow from the outside light source (i.e. sun/moon)


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