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Line art version export


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TTo TheTrist

I would love to have a line art version as an export option. The outlining of objects and in only black and white would allow for print off for some circumstances where you just need that lower detailed image to work with.


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Rob Anderson

this would expand the DA demo to DMs who don't use VTTs


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Canned Man

I like working with the realistic style of DA to create lively maps, but generally my players all agree that Theater of the Mind is the way to go for actual game play. Therefore, being able to export to lineart with symbolic representations of various map elements would be perfect for a game. I have a clear visual idea of what the map looks like, and working in 3D allows me to play around with different height levels to plan encounter horribleness for my players (ambushes in forests, for example). But I generally find that we have the most _fun_ when having simplistic maps during the game.


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Sesu

Merged with: Graphic filters

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Nicolas Vessiere (Nixx)

Different graphic styles like classic old map, pencil, ink, printer friendly, ...

Maybe on export only


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Sesu

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Fernando Menéndez

Suggestion: Switch between different aesthetics (drawing style)
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Dungeon Alchemist's AI is great for creating new scenarios, but its aesthetic is too realistic and reloaded for me. Personally, I would like a drawing style like DungeonDraft, since they are very clean, minimalist and non-invasive maps.

But I'm not asking to remove the current style, as I'm sure a lot of people prefer it. And maybe others want a darker, more realistic or futuristic style, like those of Chronos Builder.

So how about being able to toggle between different style options? In the same way that you turn a tavern into a lab-like room, you could switch between... let's assume... default style, cartoon/minimalist style, steampunk style... I think it would be a GREAT improvement :D


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a drawing overlay option for exporting, to make the map look like a character in the world drew it, maybe making it look like its drawn on parchment of some kind, to make it more fit the world as well


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Sesu

Merged with: Drawing overlay

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Madcat Angrymog

It would be nice to have shaders so you could have it generate images which look more like line drawings etc - obviously something like this would be a long way down the roadmap, but there's something very stylish about maps like Dyson Logo's and other hand drawn ones.


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Sesu

Merged with: Alternate shaders for output

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Alex W

Classic graph paper aesthetic: A combination of shaders and textures to layout classic black and white tiles for the floor plan and black and white wireframes for objects to give them that classic 70s graph paper feel. I'd love to not only generate auto populated floor plans in this theme, but to be able to combine it with other themes for special areas; like in the video game Doom 2016's secret areas that hearken back to the original classic art style.


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Sesu

Merged with: Classic Graph Paper

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Etienne Brossard

To add to the picture mode feature already proposed, it would be great if one option would be to turn the DA map into a parchment/scroll format with a basic drawing of the map, in order to provide hands outs to players when they find a map of said location


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Sesu

Merged with: Parchment/Scroll map picture mode

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Esteban Daines

I only have a Black and white printer, printing the map without line art it just looks messy on black and white. I just want a black and white support :D


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Tom Lewis

Build the map as normal, placing items, etc.
Then at export have the option to export as ‘hand drawn’ and have the map export in a hand drawn cartoon style, vis a vis the example attached


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Canned Man

+1 for this; this is exactly what I am hoping for. Maybe contact Dyson Logos (www.youtube.com/c/DysonLogos) to get him to contribute texture designs?


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The shader work to do this and have it look good is probably pretty significant, but it's such a cool idea. Maybe as a paid DLC? It could definitely be worth $10 or $15 if it looked really good. Especially for people who want to do commercial work, this is the kind of style generally expected for published work.


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Carol Dunster

This would be awesome for the really quick dungeon or planning stage for a campaign!


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