I just had a good idea, but I don't know how feasible it is: a "Fog of War" setting so you can share your screen in games and use the animated, 3D map as a kind of guide for non-combat situations. For instance, if you want to show off a house to the party, but want it to be kept a secret until the reveal. The way this worked in my head is, it blurs walled rooms, until doors are opened to that room. This could also work in conjunction with roofing, using that to mask the rooms if it's a top floor.
This came to me while I was showing off a building the party had made in Dungeon Alchemist and was trying to reveal it to them piece by piece. I basically zoomed in as much as possible to almost make it 1st Person, then opened doors and walked about the house, but a Fog setting could make reveals even more dramatic.
I'd like fog of war for the outside of a map, so you don't see the parchment in video and photo exports. Make it gradually stronger on the edges so we can increase the map size and have a nice transistion, just like video games do.
Make it optional for people with low end pc's that they don't have to increase their map size for their buildings not being partly in fogged.
Agree completely. I export to Arkenforge specifically to use fog of war. Dungeon Alchemist is great but wish it had FoW and maybe weather/fog. Fingers crossed.
Would be amazing - looking to for a world-building local-play solution, and if I don't have to export into Foundry(or similar) and loose all the fantastic 3d modeling just to get FoW that'd be incredible.
Wouldn’t even mind if it was simply done by a paint tool, like a 3d cloud you just paint over or erase. Would be good enough for hiding things that need to stay out of the players mind for now.
would LOVE the Fog of War and DM/Player Split screen. With the importing of the Hero Forge tokens, maybe this is coming!!!!!
It would be amazing if you could cast the image of the map in full screen to another screen while having dungeon alchemist on the other. With this and fog of war it will be a huge help as a dungeon master.
Until then, I keep the candles in the rooms and all maps are as dark as I can get them. I can not WAIT for this fog of war feature. This will work great for the hybrid plastic figure on the in-person TV screen mapping!
Many creators will use this programm for VTT (virtual table top) so it would be nice to have an option to hide rooms untill enabled by the DM.
This feature should put the room and its walls either black or to the default terrain of the map. This way players can see there is a closed door but can not know untill the DM allows it if there is a 3x3 room behind, a hallway, or a cliff.
I need this aswell. Too many spoilers for my players when i show full map. I dont use VTT but even then, its handy to change, adjust the map while players are there. Great to see this is planned.
Adding the ability to apply fog of war, or line of sight functionality to make DA it's own VTT
Until this feature is in, I'm going to make my maps all dark, as I do in Dungeon Draft and turn on the lights that are in the room (or place new ones) when the "go in the room" etc.
Honestly this would be 100% perfect for our group setup and groups like ours. I know this is a map making program, but all we need for our in person VTT sessions is a map and manual fog of war, no automation necessary. Could also then keep all of the 3D perspectives and animations right in DA instead of waiting for and/or dealing with video file exports. If I could just build a map in DA and then add fog of war to it I would be soooo happy.
Yeah, I would be happy with a manual hide tool, think the easiest would be by square/tile?
But could do this by room, by drag and drop, by selection of squares/tiles, by paint/erase tool, by dynamic opening of doors, line of sight, drawing cubes or whatever. Any would be extremely useful.
Well, as long as it doesn't become the top priority I don't mind that it would get added. Could be useful when making first-person-view exports. (as they're more illustrative than playable)
Don't think this is a great idea for a MAP MAKING program. Would be an idea for a virtual tabletop program. But most of them already have this.
Same here, i even can't see the point if i can open / close a door, or see a windmill when i create it on DA if i can't interact with it when i use it.
I thought about a pencil or square tool to uncover the fog of war.
This would be a great feature, we are playing with a map shared on a screen, we base a lot of ''perception'' rolls, based on which you can find additional objects, secret rooms, quest items and all sorts of hidden stuff. If I show a map where people can quickly figure out the content just based on shape and visible rooms in the distance, makes no sense - they shouldn't know what's in there until they reveal it.
It makes exploration a completely different experience!
I have requested similar feature where you could also hide certain items or specific parts of the location and then reveal them with succesful ''perception'' or ''search'' rolls - or reward players for checking something thoroughly, so it could not be limitted just to hiding ''what's inside the room'' - but yeah! This would be a great feature in any form - it's really required here and I was shocked when I found out it's not in the game foundation already.