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Changing the "room placement height"

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Aerynus - Lead Developer

Allow you to place rooms on the top of mountains instead of always at water level.

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STEVE MUCHOW

My wish is this... When drawing a room, you can specify its elevation when drawing. Raise the ground up to the grid edges (so it is like a vertical plinth). If you join two rooms of differing height, use the lower height as the baseline. If done that way, the terrain elevation tools can 'lift' the corridor up to the second room's height. If walls can be stacked, then a sloping corridor can be made with walls to follow it.

Reason for choosing the lower position - you can place stairs in a corridor and stack them to meet the higher room's edge

Reason for NOT letting the elevation bleed beyond the grid - you can choose to re-elevate the room and the surrounding areas are unchanged


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Wawlken

Edit or change the height of individual rooms rather than making them all at ground, plateau, or mountain. Great work on different levels but would be nice if we can change the height during placement or afterward.


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K

Aerynus - Lead Developer

Status changed to: Live

K

Aerynus - Lead Developer

Status changed to: In progress

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Matt Jordan

Oh I thought this suggestion meant like the wall height, would love when I place maybe outer defense walls or castle walls that they could be higher or much higher than a wall of a house within the castle :D


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Wilde Mount

It would be great. Not only for second floor. I usually do it on different map.

but it would be great to have floors switcher like in Sims.
With option to print diferent floors on different maps


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Chad Vance

I have forgotten and tried this so many times.


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Brenton Webber

Ramps, changes in floor level within rooms (e.g. dais, stage, etc.)


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K

Aerynus - Lead Developer

Status changed to: Planned