A |
Anonymous |
Problem: At the moment players learn quite quickly that DA assets can't be moved in VTT. Therefore they will spot movable objects quite quickly.
Solution: Offer a button to export assets as images. By that we can move DA assets in our VTTs
Activity Newest / Oldest
Mac Community Manager
Merged with: Video tile export
Roxanne Clark
Ability to export just a small area of your map to video rather than the whole thing. It would need to have no borders (which is why just cutting the map down is not an answer to this. A tile would be much less processor intensive than the whole thing and could be placed over my map within my VTT.
Sesu
Mac Community Manager
Merged with: Tile trap (trigger)
Sesu
Merged with: Save/export individual Items as ''Tiles'' or ''Item''
Eric Simard
All the item on the Map are frozen and cannot be moved or interact with once exported. It would be convinient to be able to export some of the objects by themself, to be used as ''Tiles'' or ''Item'' image, and able to interact with on the Map.
a person
animated export of these spliced images would be nice too
I Guy
It would be amazing to mark an object to be exported as a token to roll 20 et al.
Sometimes you want to move an object in the world as part of a gameplay event. (A wall, a bookshelf, a statue) Being able to mark an object as "export as token" would be pretty amazing if we could then auto import that object, placed as expected into the respective VTT.
I mean ultimately Dungeon Alchemist being efficient enough to run on old poorly performing machines and running with a DM mode would be even better... Since I could just move the object in DA, But barring that token export would be incredible.
Sesu
Merged with: Token Export
Dustin Wood
In a VTT, there are scenarios where an object can be manipulated independently from the terrain, but it must be rendered as a tile. This is used to move the asset during play, or swap the tile art when an item is broken, for example.
Sesu
Merged with: Render Asset Alone
Good idea. I've been doing this with GIMP to make my own tiles but it's annoying.
Dekota Gritt
would be nice for a way to export an object as an image with not background. example would be doors so you can have them open and closed images for your vtt.
Sesu
Dakka
There have been a few suggestions about this. I believe they got merged into 1 post here:
dungeonalchemist.upvoty.com/b/feature-requests/asset2image-export/
The assets for Dungeon Alchemist are so amazing and cohesive. It's a shame when you want to have interactive objects in maps, or things you want to be moved/discovered that you often have to use outside assets in your VTT. It'd be AMAZING to have have the same quality and aesthetic assets for use in Roll20 or Foundry. I'd definitely even pay extra for them.
Sesu
Merged with: Downloadable Asset Packs for VTTs
Etienne Brossard
Option to export each item as transparent png asset. This would help with some VTT features for map making, such as overhead tiles, invisible tiles, tile triggers, active tiles, etc.
Sesu
Dakka
I also would like this. For the moment you can grab the images from:
C:Program Files (x86)SteamsteamappscommonDungeon AlchemistDungeon Alchemist_DataStreamingAssetsDatabaseThumbnailsThumbnails
Dakka
I saw a similar post with lots of votes asking for this. Exporting as layers for VTT. But I think just being able to export or access assets directly would be cool.
dungeonalchemist.upvoty.com/b/feature-requests/asset2image-export/
You could also just snag the images directly via:
C:Program Files (x86)SteamsteamappscommonDungeon AlchemistDungeon Alchemist_DataStreamingAssetsDatabaseThumbnailsThumbnails
Sesu
Merged with: Export in layers
Rodolfo Mora Zamora
An option to export the map in 3 or 4 layers, being
- Terrain (might be the same as floors)
- Floors
- Walls
- Objects
Each layer above the first one should have transparency.
This would be specially useful if combined with an isometric 45° angle view.
Sébastien Buttarazzi
Hi,
a small suggestion in passing. The ability to temporarily hide objects or trees, ... etc. to modify the terrain or a layer system.